A render farm is a high-performance computer system, e.g. a computer cluster, built to render computer-generated imagery (CGI), typically for film and television visual effects.
A render farm is different from a render wall, which is a networked, tiled display used for real-time rendering. The rendering of images is a highly parallelizable activity, as frames and sometimes Tiled rendering can be calculated independently of the others, with the main communication between processors being the upload of the initial source material, such as models and textures, and the download of the finished images.
The time spent producing images can be limited by production time-lines and deadlines, and the desire to create high-quality work drives the need for increased computing power, rather than simply wanting the same images created faster. Project such as the Big and Ugly Rendering Project have been available for rendering images using Blender across both widely distributed networks and local networks.
Some common features of queue managers are: re-prioritization of the queue, management of software licenses, and algorithms to best optimize throughput based on various types of hardware in the farm. Software licensing handled by a queue manager might involve dynamic allocation of licenses to available CPUs or even cores within CPUs.
A tongue-in-cheek job title for systems engineers who work primarily in the maintenance and monitoring of a render farm is a render wrangler to further the "farm" theme. This job title can be seen in film credits.
Unlike CPU rendering which processes tasks sequentially, GPUs can handle thousands of calculations simultaneously, making them particularly effective for rendering complex lighting, reflections, and photorealistic imagery. Major render farms now offer both CPU and GPU rendering options to accommodate different project requirements and software compatibility.
These services eliminate the need for a customer to build and maintain their own rendering solution. Another phenomenon is collaborative rendering, in which users join a network of animators who contribute their processing power to the group. However, this has technological and security limitations. Some cloud rendering farms have been developed over a long period of time and are TPN certified, which is a relatively authoritative certification in terms of security performance. Cloud-based render farms leverage the scalability and flexibility of cloud computing to offer on-demand rendering services, allowing users to distribute tasks across a vast network of virtualized servers. This approach provides significant advantages, such as the ability to scale resources dynamically, cost efficiency through a pay-as-you-go model, and accessibility from any location with an internet connection. These services integrate seamlessly with existing production pipelines, supporting various 3D software and rendering engines, and are increasingly favored for their ability to handle complex projects quickly without the need for expensive on-site hardware.
However, cloud-based render farms also present challenges, including the time required to upload large files, potential cost escalation for extensive projects, and dependency on reliable internet connectivity. Security remains a critical concern, with reputable providers offering robust measures to protect intellectual property. Despite these challenges, cloud-based rendering is becoming a vital tool in industries like film and gaming, offering a flexible and powerful alternative to traditional render farms.
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